I have a new post up at The Ontological Geek, about what it’s like to play Devil Daggers.
I’ve only written two articles in the WILTP format (the other one is here, on Crypt of the NecroDancer) but I very much enjoy writing in that style. It’s a great challenge to try to break down a videogame into its component parts such that it would maybe be comprehensible to someone who doesn’t play videogames at all. I like to think that such articles can be illuminating reading, too, but who knows?
Devil Daggers is a swirling, confusing, chaotic mess of a game; a perpetual motion machine composed of neon lights and the covers of metal albums. Devil Daggers is a clankety tumble dryer full of gargoyles and paintballs that is fueled by the souls of the damned. Devil Daggers is perfect, but also useless. Devil Daggers is pure videogame, injected directly into your ears and eyeballs via a rusty hypodermic found in a ditch behind a middle school. Devil Daggers is pretty fucking sick, dude.